![]() ![]() Note it is inefficient to have research buildings left on when not in use. Once you start gettting spare cash after the above you want to colonize a planet or two and research machine gun fort. These first two planets are special and seem to get a lot of trade. Turn off the trade builldings unless a trader is actually about to arrive. These are going to 22,000 pop so you need 3 houses, 2 food, 2 bars, 3 hospitals, 1 police. build up to 3 trade centres and bank on both (when pop can support them) and try and build the population buildings before they are needed. Set tax to zero on home planet and pirate planet. There fleets are tough and it is hard not to lose destroyer but I managed - a) they will have a destroyer with more firepower than rest take that out first and b) if one of your destroyers is nearly done then retreat then one across the map, theirs will follow it. If the destroyers are super cheap better to get 2. When a decent destroyer for the price comes on the market buy it. Turn off trade centre unless traders come (think I got centre / port right way around). The first things I did was sell fighters, sell space factory, buy trade port and trade centre. Restart if you don't get the random event to take a pirate planet (i.e an alien invasion occurs instead) I hate to restart / reload and rarely do but this is lost cause otherwise. I would say the key point is that its not the most planets that matters its the most population and secondly the fact the first two planets appear to be guaranteed to get a lot of traders. I very rarely post on the net but I beat the Krahen on hard as Solarian and was pretty chuffed, and beforehand was a little surprised about the lack of info on how to do this so thought I'd share a few thoughts. ![]()
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